MagicLib is a mod that provides an open-source library that is full of plugins and scripts written by the Starsector community. The entire focus of the alpha is on combat, exposed through a set of missions. This label. json to change the level cap, but that will leave the experience/level scaling in place. 2) Colonize every planet on every system regardless of hazard and conditions. Can only be installed within 10 light years of the "coronal tap. If the demand is not met, the reactor suffers from potentially hazardous instability, which may lead to an uncontrolled surge in output. The only thing Starsector would benefit from releasing on steam would be even bigger mods. Compatible with Nexerelin. . e. By default this mod does: Increased map size 1. It introduces: BaseModPlugin,. It's a utility mod and can be added or removed. 8 warships strapped together was too much, so combat versions will only get 4. Lets take a few to fix it. – Terraforming in starless systems using the fusion lamp. 96a] Planet Search Mod, the choice for serious players seeking advanced features and customization options. 95. To edit these, the number you need to edit is the "s". 0, eddit it to whatever you want, but dont go over 99 999, ive experienced nothing happening if you go to 100k or higher. In the age of the Domain, the Core Worlds were the heart of the sector, which spanned the entire Persean Sector as a result of a mass-colonisation effort. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. json to change the level cap, but that will leave the experience/level scaling in place. You can do this via console commands by typing in "list special", this will give you a list of all special items, most which will be blueprint packages. code not provided in this post. what a lovely planet, thank to DIY PLANET and Terraforming and Station Construction mod, now you can get and build your own ridiculously good planet. If you wan't more of a space exploring thing then space rangers, wayward frontiers zero falls (still developing though). 3. Long answer is: It is theoretically possible to do, but it demand a huge amount of efforts to made. For uncolonized planets I can see a <radius> variable in the campaign save file, but I can’t replicate this on colonized planets. Edit the following string in settings. Killing the station destroys the base, although a new base will spawn in time. Lion's Guard HQ is a structure. Dev mode can be activated by editing settings. Update v1. If you are. Uploaded: 23 Feb 2019 . Reply reply2022 edit: or catgirls. For example, if we want to move the planet Jangala, we could write some code: jangala. Right-click your desktop shortcut for Starsector and select "Open file location". Safe operation requires prodigious quantities of volatiles. 0 way of creating quests, which still works but there is a new possible approach. json) and changing the value of maxColonySize. e. Can confirm: with Nexerelin, I sold some Class V survey data to Tri-Tach (was doing a Tri-tach playthrough, so I was focusing all my trading and jobs with them), and a few months later they would colonize precisely those worlds that I surveyed. Warmonger. I had already filled the slots on screen With some mod added structures so it didn't allow any industries to be built. The Sacred Volturnian Lobsters possess the most exquisitive and exemplar taste, bred by the most skilled Sindrian Diktat breeders. Choose your faction (or establish your own) and dominate the Sector! 9. Stellariscommonplanet_modifiers" effect add_modifier = { modifier = mineral_rich days = -1 } effect remove_modifier = mineral_poor . Nexellerin makes your administrative capacity go up as your faction size (Total size of all your colonies) grows. Lion's Guard HQ has a base upkeep of 3000 credits, increasing by the same amount for each colony size past 3. 0 is out! You can now add orbital stations to custom star systems and name each and every planet and star in those systems! v1. you're unable to modify other faction's colonies. 95a] DIY Planets - Terraforming and more! Anywhere you would find colony items, so mining stations, research stations, and ruins mainly. 6. Tried making a kitbash of a frigate freighter, think it looks bad. To edit the actual effects of the skills, once you unzip it you'll need to build the Java project any time you make a change; it won't be as simple as changing the JSON settings included for easy customization but it isn't terrible difficult either. Well, the thing is, they've made it so much easier to grow the low hazard rating planets, and that by itself means they're ideal for expensive industries like heavy industry, however I read that if you put heavy industry on a habitable planet, it will add a 25% pollution hazard. They will automatically travel to the next 'infested' planet and engage with the pather cell there. A community maintainer has put an updated version of the mod up on GitHub and a forum thread - please go there for future development) v1. I've done that to edit the ships with restricted hullmods ( cough, angry ziggy, cough ), I expect it would work for copying over too. Ground forces come second. A quantum computer that violates the second law of thermodynamics by getting colder instead of hotter while performing computations. Here's the one I did for this tier, with some caveats. 1. The Domain-era Cryosleeper is a large derelict vessel found in some star systems; the vessel cannot be moved. You need only ONE planet each with +2 Farmland, with one or both +3 ores , with +2 volatiles and with +2 Organics. Mining always goes with refining, and maybe military base if you really need better patrol. Then, raid their food supply to make them starve to death, or even basic goods and organics, if the planet its lacking an atmosphere and needs organics to make sure their colony vital support remains stable. Re: Starsector 0. Crashes are also sometimes caused by degrading performance over time, switching to java 8 fixes this problem (there are apparently some risks but i haven't had any problems with it), the performance increase is well worth it anyhow. Quite a few mods add additional structures and I find I fill out the structure slots a lot faster than the industry slots weirdly enough. Way to change player-owned planet/colony descriptions. i guess every planet as ID for description too, so you will have to find it by ID. It had a big fleet of Hegemony XIV ships, but AI-operated. ). Good means 100% Hazard or less, and resources planets for each resource. Starsector. The bar quest the mod adds always gives at least 1, sometimes you get 2 or a colony item, and you can salvage afterwards for a chance of another. 2K. I will give you the list of imo best weapons in Starsector. Starsector, especially with mods involved, can use a lot of System RAM when saving or loading games. Edit Variants: added checkboxes to force maximum combat skill. On a practice, the only one, who can do it - is Alex. Colonies within ten light-years of a cryosleeper can construct the Cryorevival Facility industry once the Guardian has been defeated and the sleeper explored. Set in the year 3126, the player commands a fleet of spaceships and engages in combat, trade, and exploration in a procedurally generated world. StarSector wapons guide is back. 15. Content Consumer Private. You can edit settings. Just google starsector add planet, there's a couple threads. 4) Go back to the crippled planet with your transponder off and sell them stuff at massively inflated prices on the black market. Heavy Industry allows the player to pay their colony to produce a ship, usually below market price. 3; Reactions: Reply. If you have enough, just slap it on everything. Hi all, I've been messing around with save-editing for the last couple days, and so far i've been fairly successful in figuring 90/95% of it out myself. Maintaining such unconstrained modding landscape for the players requires a little extra work on the part of the modders. YES there is a way to take out the irradiated « debuff » with and irridicator core , one of the MANY special objects added in that mod. You can't totally control it, but you can choose a general direction it should aim. 3. Open comment sort options. 5gb to 1gb. Though it gets memey after a certain point. type list conditions. The ship will then be produced and delivered at the end of the month, stored at the designated planet. • 2 yr. Jumping in system happened to put me next to the outermost planet which just so happened to contain the debris field. 6a. You'll only lose 1 rep, if any. Download. Pilotable Starfighter sub-mod (require Arma Armature mod) Star Wars Portraits. json or scripted map generation. getStarSystem("System_Name"). You can optionally specify his or her tier (0-2), and faction (currently only affects name/portrait). Human beings can survive unprotected exposure to the surface conditions of (market). 2. 91, or had, say, Nexerelin, and your laptop is version 0. Kentington's quite infamous for his mods being memory leaks, too. While there always are some modders that leave the scene, Starsector is healthy enough to have new blood fill those gaps in. ago. Long Summary This mod contains around 550 AI-generated illustrations for colonies that have been sorted and edited. If IntelliJ is already open to a project, navigate to File - Close Project to return to the splash screen. Apparently DIY is officially. 7 billion total population. I think that with industrial evolution, you can eventually build a senate which can remove decivilized subpopulation from a planet as well as other stuff. Open the comm directory option when you get to normal planets. Tactical and saturation bombardment operations are available. 17. Forward time to see changes. Can't help you with your issue, unfortunately. I found it. r/starsector • 24 days ago. if you are able to locate GUI/UI file, you should be able to change it. - Perform additional testing with Illustrated Entities and fix any bugs found to be caused by TASC. Pilotable Starfighter sub-mod (require Arma Armature mod) Star Wars Portraits. 95a. Starsector's modding scene is vivid and constantly active, but despite a wide breath of mods of wildly different impact, scope and complexity, rare are two mods you cannot use together. a small guide to Editing items in savegames. 10. If transplutonics demand is not met, removes the extra slot, which decreases colony stability if the slot was in use unless you remove the extra industry. I would just use alpha cores as much as possible. You can add specific deposit (i. 205. • 2 yr. Press the 1 key at a planet to view the ones available. ago. 96a: - Support for Unknown Skies planet type change projects. « Last Edit: April 20, 2019, 12:18:48 PM by Lucretius » Logged Shield. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Besides, you only need one colony with 10 transplutonics because of how supply works in Starsector. Instal console command mod while looking at your moon colony press control+backspace type removedcondition highgravity. The procedure is the. Upgraded player. Still not easy. I understand there no modpack because it would be hell with all the update going around, but just a text list. ago. • 1. Starsector > Mods > [0. GrandAlchemistPT • 8 mo. Tactical and saturation bombardment operations are available. Increases the number of industries that can be installed on the planet by 1. Keep in mind Eradicators have burn 9, while Champions are at 8, so that would probably be the deciding factor for me. These two games are quite different - Star Valor is more arcadey, while Starsector is a slower but also far more complex and interesting experience (at least for me) Best example would probably be reactive economy. Instructions. ago. Hence, i decided to write this little guide to show any new players the basic guidelines to get started with the game. Navigate to your starsector save folder. It doesn't, really. Explore to find more. I can’t believe I just randomly found it lol. You can also edit the skill points per level and story points per level. Nexerelin can be heavy on performance and it leans pretty heavy into 4x conversion. e. SomePhishyDude. The Diktat apologist and semi-willing cult of personality ensign. You can also edit the skill points per level and story points per level. Switching to Java 8 seems to solve the issue, Thank you kind sir. Just give the government plenty of supplies and the rebellion will eventually end. The other simple and modular way is to download the Console Commands mod, go to the planet you wish to install the item on and use the “AddCondition” command to edit the planet. Pirate Bases are built by the pirates in uninhabited star systems. 95a. Factions will wage war against each other and try to conquer their enemies. The Cryorevival Facility is a structure. 1) - 0. a small guide to Editing items in savegames. Its even possible for some mods (no idea how) to make it so even if you dont change anything a same seed game might be different. StarSector wapons guide is back. Basic bitch Champion: 2 HVDs, 1 HIL, 1 Squall, rest is just PD. The tutorial source code can be found at:planet class And on hazard rating. Games. Get Notepad++ if you don't have it because you will need it. Began a new vanilla start and was running some small time trades back and forth through the core worlds when one sent me back to Galatia (tutorial system). Though I do also like the idea of some industries having synergy when built on the same planet, to encourage planet specialization (for instance, some kind of bonus for having your refinery located on the same planet as your mine - whether it's an upkeep cost decrease due to re-use of similar machinery or lack of shipping costs/risk, or. Edit: After shutting down the project, it no longer shows as a possible thing to build, so it does its job fine except for the self-deletion. The cryosleepers ("Calypso" and. Accessibility . Get that first. This is installed just like any regular mod. Notes: The colony will eventually die if you repeatedly raid it. Disruptions in trade, like the loss of a merchant fleet carrying vital food or volatile chemicals, can cripple a planet’s output. code not provided in this post. It introduces: BaseModPlugin, Global, PlanetAPI, SectorAPI. 1. Iirc its max size. All planet types have the proper conditions generated; Special planets in non proc-gen system now get the proper special conditions; Version 0. which would explain why Chico is the largest planet and only size 8 planet. You can also add a synchotroncore to your inv with additem synchotron. The laboratory restores them to an empty one, which can be send to the hull deconstructor again. The de-civilized people provide fast colony growth but also a loss in stability of the colony, still better than pollution+decivilized from saturation. You'll only lose 1 rep, if any. Simply change that number to how many colonies you wish to command. I am attempting to do this to an colonized planet but. Mainly new it. Starsector > General Discussion > Planet size edit in save files. Basic bitch Eradicator build: 2 HVDs, 1 Heavy Mauler, 2 Railguns and rest Vulcan cannons around the ship, missiles can be whatever you fancy. You're not NOT going to export illegal commodities, establish strangleholds on the market of every commodity and cram as many A. ago by BakuhatsuFoxy Planet/Colony Descriptions Good Day, so I know in Starsector you can use some bit of editing to. Warmonger. json defines how planets & stars are displayed in the campaign layer map each element is defined under what label of entity it is, such as planet, sun, nebula. • 1 yr. Found it while exploring on my own, at a "Sentinel Gantries" sort of station found orbiting some world. • 1. That is the only thing I can think of at the moment. Starsector! Join thousands of players in a massive online community. Now you can play a Starsectortm mod that is vaguely modeled after said popular franchise!In the Persean Arm…. Epsilon Bentzon Disk. Edit. You could use. RunCode Global. Compatible with Nexerelin. Don't think there's a way to increase it in vanilla, other than the one skill. Still, I kind of like the planet I settled on - Qaras. Figured this was a good time to release it and get feedback before getting too far with more quests. 65% accessibility and both have a bonus on mining and farming. Assign an Alpha Core to your Military base. Looks fine to me. json, looks for "maxIndustries": [1,1,1,2,3,4,4,4,4,4] and change it as you wish. It lets you specify how you want to build your (size-6) colonies, then reads your save file and simulates those colonies on planets in your sector, showing you how they'll turn out. juice-stain. Created a new save with my own colonized planet, I can change the radius of uncolonized planet in the same system but not my own. "C:Program Files (x86)Fractal SoftworksStarsectorstarsector-coredataconfig". Overhauls. Installed in population. Make sure you have the same mods and same versions in both devices. 2D RPG/Trade/Fleet Combat Game yeah, you can do it from the planet menu i believe, the faction name is in the manage colony tab or something if i remember right together with the planet name, click the faction name to bring up the same menu as when creating the faction. Create a star system (or create a planet in existed system) that will be home for your faction. The amount of resources that can be exported and imported both in-faction. json and setting element "devMode":true It can also. You can build many of them in the same system, but there's diminishing returns to their effect. For comparison that's the population of Brazil at the lower estimate and the population of the China and the USA combined in the higher. r/starsector • 24 days ago. The generated planets - all are crap - how to proceed? After hours exploring the sector, all close systems have crappy planets. Can't even find it. Notes: The colony will eventually die if you repeatedly raid it. Its close and convenient. It needs 4 food to sustain its colonists. now save the game and load it. Download Adjusted Sector 0. A desert planet, product of an abortive terraforming project from before the Collapse. New hullmods and planet type. 5. faction and put the new pngs in starsector-coregraphicsportraits Here's the info if you wanted to make a mod instead of editing core. Create custom planetary structures (like station - nexus) and probably custom resources, used in there. 95, by changing planet status requirements. Mineral and rare worlds, are not too hot, and always have atmospheres. Under each label a number of elements are possible possible values include "an" RGBA colour array as. Its even possible for some mods (no idea how) to make it so even if. 1 / 3. To download notepad+, you can just go into your program files 86, fractal softworks, starsector-core, data, config, then click settings. The bulk of a typical quest is contained in two parts; the BarEvent and the BaseIntelPlugin. The list corresponds to max industries at every colony size (1 for colony size 1-3, 2 for 4, 3 for 5, and 4 for 6-10 is how you should read that line). Reviewers praised the game on release. Now you can play a Starsectortm mod that is vaguely modeled after said popular franchise!In the Persean Arm…. json and setting element "devMode":true It can also be toggled in-game by using the Console Commands mod with its devmode command. 3) Good planets are going to be kept by you. When i type in "RemoveCondition extreme_heat" it says "Planted does not have condition extreme_weather" I've tried multiple ways of typing it and always get the same message. Open campaign in your word editor of choice (I use notepad++) Do a find for either your planet name, or star system you want to nudge things in. Thanks for the answers in advance. Following fields define the number of stuff you will. json defines how planets & stars are displayed in the campaign layer map each element is defined under what label of entity it is, such as planet, sun, nebula. 0. most games have modifiable UIs. Waste_Drama. Makes no damn sense why would you even have colonies that small. Thus you will need only one operative for all your systems and planets on 'active cleaning duty' as agents tend to be secretive and would start removing a cell even if another agent is already working on it. Edit: now that I have tested out a totally new save with the same modsinstalled, I'm. from the list below): Go to the system view and select a planet. 2) Colonize every planet on every system regardless of hazard and conditions. The DiY mod on the other side introduce powerful terraforming buildings that can outright remove negative planetary modifiers and in the process permanently change a planet from a barren rock into a green paradise. Just some pointers would be greatly appreciated. k1llerk1ng. json file that you can find in Adjusted Sectordataconfig. zeonlight78. r/starsector. All tech is dominion tech, besides Scarab and probably Harbinger. Cryoarithmetic engine would be the only one not worth colonizing a specific planet for. 9a. Need feedback and tips. json that the more experienced player can. Radiants are S tier, is S tier. You can only increase how many colonies you can manage by default. type list conditions 4. Added two rare planet types with their "built-in" planetary condition. We’re getting close to releasing the alpha, and I’m happy to say that you’ll be able to start modding Starfarer in the very first release. With an alias, spawnstableloc will work as shorthand for the full command. Increases the income of all colonies in the system based on how cool the planet is. i'd like to "refresh" the planet image so it does just like nauvis and that one coalition world. Open the save in notepad++, search for the planet name. An in-progress blog post is available at dev blog post. Re: [0. Vella from the Unofficial Starsector Chat discord for making the plasma flux catalyst cargo item icon; Thyrork, Phearlock, Ishman, Strb 103D for being a beta tester for the mod's update, which had undergone extensive changes and. edit: should be top left of the window somewhere, above the manage industries button. It's nearly impossible to make more than the tiniest of changes without corrupting something. Enjoy endless possibilities for customization with Starsector mods, expansions, and more. SomePhishyDude. Planet/Colony Descriptions. It's essential for making your save file readable and it's what we'll be using for the guide ahead. 2. 1 / 3. 4. This is installed just like any regular mod. You don't need a mod, it's a setting in the config file (maxColonySize if I remember correctly) but it's very broken, balance wise, to increase it. Most of these are copy-pasted from Wisp's post on the Starsector Discord, with links and some additional ones from me. ago. By the way, you can also use it to share colony builds. 205. captains and officers), and 3,020 names for stellar objects (i. Cryoengine for large fleets so they need High Command. Even active sensor scans can't pick you up anymore I think. Sorted by: 1. Hazard rating barely matters. i leave the game running. Instal console command mod while looking at your moon colony press control+backspace type removedcondition highgravity. Patreon👓: learn how to make setup your first #Starsector #ColonyStar Sector Discord Link:is 33 LY northwest from Galatia and features 4 planets total, 3 anchor points for sensors/comms, and a gate. 14, for Starsector 0. It works as you'd expect. If you are looking for how to find or install existing mods then please check the excellent Mod Index on the forum Broadly speaking things are added and not removed nor modified so older information is very often still relevant. 3x. Do you want to stop the faction expansion in Nexerelin, a popular mod for Starsector, a sci-fi sandbox game? Join the discussion on Reddit and learn how to tweak the mod settings or disable the feature altogether. Unfortunately, all the other factions will be jealous of your. Increases the number of industries that can be installed on the planet by 1. Starsector. Planet B needs volatiles for the fuel, and it produces drugs from refining. Step 1. csv or through code), and is removed from a ship, then the base hullSpec will be restored. 2. Make sure you un-suspend repairs on your ships, then the fourth button should allow you to repair. Which factions are alive doesnt influence this mechanic. Find out what other players think about the dynamic faction wars and how they affect the gameplay. 2. A higher player max level may make it harder to get story points in the future if new levels take more experience. Report. You can also go into the starsector mod folder for whichever faction you want, find the ship list Excel spreadsheet located in there, and find the ship ID (should be listed under column B. I think whether you go for other industry or mining might depend upon the barren planet’s hazard rating, as that will affect growth and maintenance costs. New hullmods and planet type. Features. You can also go into the starsector mod folder for whichever faction you want, find the ship list Excel spreadsheet located in there, and find the ship ID (should be listed under column B. Most of these planet types are habitable and class IV or V. Works best on cold planets. Senate. There even is a way to build an entirely new planet in a system but I have yet to try it. 5gb to 1gb. Accessibility . Commander; Posts: 207;. Open IntelliJ IDEA.